
This annoyance is exacerbated by the fact that you'll only know if you've exhausted conversation with someone by tapping the person again and getting the same lines you've already seen. The A button clears this, but only after the line is fully visible-there's no way to jump ahead manually as the dialogue scrolls out. When the characters speak, text scrolls onto the screen, word by word, in talk bubbles above their heads. This cumbersome process quickly turned keeping up with the Touch List into a low priority for me. Mackenzie tells you when something has been added to the Touch List, but you have to save your game and go back to the main menu before you can see the list and read what she has to say about the item.

This is reminiscent of the point lists in old Sierra games, and encourages the player to interact with as much of the world as possible. Some of the things Mackenzie touches as she goes about her investigations are added to a seemingly arbitrary "Touch List" that lives in the main menu. All of these actions take place on the bottom screen.

Items can sometimes be combined by using one on another while in this close-up view. Tapping the stylus on an inventory item provides a closer view, and touching various parts of the close-up may reveal new information about the item. The area at the bottom of the screen contains icons to access the main menu and the inventory. This method works okay, but isn't as precise or quick as using the stylus. Alternatively, you can move the arrow keys on the D-pad, which causes a small cursor to move around the screen, and hit A when the cursor lands where you want it. You control Mackenzie by tapping the stylus on the bottom screen.
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The point-and-click interface that is so common in PC adventure games has been translated well to the Nintendo DS. A detective just starting out, Mackenzie's dream is to earn her way into the prestigious Great Detective Society, but she must first solve enough cases to build up her reputation. Mackenzie's only family is her butler, Cromwell, who encourages her throughout her investigations, builds a few handy contraptions, and is always on hand to serve tea. Her father's death is alluded to in the beginning of the game but never explicitly stated Mom is completely out of the picture. Touch Detective is a simple game about a little girl who has apparently inherited her father's detective agency. Think of it as the Jan Brady of the DS world. So how does this middle child fare? Stereotypically, it tries hard but never really lives up to its potential.
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Until these are released, Touch Detective is the only new offering for DS owners hungry to play an adventure game on the handheld platform.
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This game follows on the heels of Cing's haunting Another Code ( Trace Memory) and Capcom's energetic Phoenix Wright: Ace Attorney, and it serves as a prelude to their respective follow-ups in Hotel Dusk: Room 215 and Phoenix Wright: Justice for All, along with a couple of recently-announced adventure games under development by western studios. After a dry year, a third adventure game has finally been released for the Nintendo DS: Atlus' Touch Detective.
